Predictable Design

I have an unhealthy fascination for organizations, particularly, how organizations (and their typical dysfunctions) affect the process of building software. This article that I wrote for UX Mag summarizes some of my thoughts.

And, of course, there's a musical analogy.

The question—How do you make a design deliberate, objective and predictable—has a seemingly simple answer that's rooted in the most unexpected art form—rap.

Read it on UX Mag →